The Catacombs of Venice
The Catacombs of Venice
Submission for the GameDev.tv 2021 Game Jam!
https://itch.io/jam/gamedevtv-game-jam-2021
'All that glisters isn't gold'.
You play Antonio, thrown into the Catacombs of Venice by Shylock's henchmen. With only a bow and an inexhaustible supply of arrows, hunt for treasure to pay off your pound of flesh.
Description: A simple, fairly casual dungeon-crawler.
Built with: Unity 3D using URP for funky 2d light effects.
Controls: WSAD, mouse to point and shoot Now also supports gamepad controls! Tested by myself on PS3 controller by a kind reviewer on PS4. Please leave a comment if other dual stick controllers have issues.
Credits to:
Graphics: The wonderful creators of the Dungeon Crawl Stone Soup tiles
Navmesh2d: https://github.com/h8man/NavMeshPlus/
Sounds: https://freesound.org/
Music: https://freepd.com/misc.php
Special Note:
If you like the game and are interested in further development, please drop me a line and I'll expand it to include proper RPG mechanics, shops, procedural dungeon generation and general roguelike loveliness.
Updates:
2021-06-13: Bugfixes, AI tweaks, and now with more 'forsooth'.
2021-06-10: Added joypad controls - torchlight control is a bit janky for now.
2021-06-07: Made some balance tweaks and improved player movement.
Post Gamejam Updates:
2021-06-27: Vastly improve performance on coin lighting
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | christh |
Genre | Action |
Made with | Unity |
Tags | 2D, dualstick, Dungeon Crawler, gamepad, keyboardmouse, Pixel Art, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- Adding Melee combatAug 05, 2021
- Fire Flickers, Destructible Objects and Mood LightingJun 26, 2021
- Update - bug squashing and more forsoothJun 13, 2021
- Added Joypad controlsJun 09, 2021
- Balance UpdateJun 07, 2021
Comments
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Can never have too much forsooth :)
Love the lighting, love the mood and music, the mechanics all work well, I just think it needs more of a progression system now, maybe you can collect swords on the way and use them also.
Very good game, good mechanic, fluid and fun. I had never seen the use of mouse point to light and aim, the playability is very good. And the creativity with Venice inspiration and ancient language was just great!