Fire Flickers, Destructible Objects and Mood Lighting
The Catacombs of Venice » Devlog
Whilst adding some destructible objects (i.e. barrels) I thought it'd be fun to play around with Unity's Light 2D and Shadow Caster 2Ds to get a fire flicker effect (please excuse the WIP particle system used for the fire).
The flicker effect is just a Script that randomly moves the position of the light 2D on the Fire Game Object.
I keep the barrel's shadows from casting onto other barrels by using a CompositeShadowCaster2D. Just create an Empty GameObject - pop the composite caster on it, then add your barrels as Child Game Objects.
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And of course, no barrel is safe from inevitable destruction at the hands of a greedy adventurer!
The Catacombs of Venice
A real-time 2D dungeon crawler (GDTV '21 gamejam entry)
Status | Released |
Author | christh |
Genre | Action |
Tags | 2D, dualstick, Dungeon Crawler, gamepad, keyboardmouse, Pixel Art, Singleplayer, Unity |
Languages | English |
More posts
- Adding Melee combatAug 05, 2021
- Update - bug squashing and more forsoothJun 13, 2021
- Added Joypad controlsJun 09, 2021
- Balance UpdateJun 07, 2021
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