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The Catacombs of Venice

← Return to The Catacombs of Venice

Devlog

  • Adding Melee combat
    August 05, 2021 by christh#gamedev
    I played around for a couple of hours with Unity's Distance Joint 2D component to create this melee functionality. Distance Joint 2D is effectively a 'ball and chain' component. You link it to a GameO... Continue reading
  • Fire Flickers, Destructible Objects and Mood Lighting
    June 26, 2021 by christh#dev, #lighting
    Whilst adding some destructible objects (i.e. barrels) I thought it'd be fun to play around with Unity's Light 2D and Shadow Caster 2Ds to get a fire flicker effect (please excuse the WIP particle sys... Continue reading
  • Update - bug squashing and more forsooth
    June 13, 2021 by christh#update
    Just a quick update to squash a few annoying bugs, and improve the enemy human AI a bit. Plus a little recording of me saying 'Forsooth': used in the unfortunate case of the player's demise... Continue reading
  • Added Joypad controls
    June 09, 2021 by christh
    Catacombs is now a proper dual-stick shooter! If one so desires. I think mouse and keyboard still has the advantage, but the option is there... Continue reading
  • Balance Update
    June 07, 2021 by christh#balance
    A few tweaks to my little 2D dungeon crawler. Player buffed: Attack range increased Removed the silly bounciness - occasionally player may not be able to move flush along walls however Bats generally... Continue reading
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