Lost in the Stars
For the GDTV Game Jam 2022. A 2D space shooter with three levels, upgrade mechanics (unlockable via progression) and lots of big explosions.
Your ship is equipped with both forward lasers and a turret which fires towards the mouse pointer. PS. if you don't like 'tank controls' then pressing 'M' will change to 'modern controls'.
Main Controls:
- W: Forward thrust
- S: Reverse thrust
- A: Anticlockwise thrust
- D: Clockwise thrust
- Left click (or ctrl): Fire main lasers
- Right click (or space): Fire turret
- Shift: Afterburner
Other Controls:
- M: Toggle between classic movement and easier movement. Easy movement makes WSAD move you towards the cardinal directions.
(note: this is an experimental feature, but added so hopefully everyone can enjoy the game without the controls getting in the way of the gameplay) - F1: Self destruct - use in case of getting stuck in scenery. This was simply added to unstick the player - there is no mineral loss.
Collect minerals from destroying asteroids and foes. Use minerals to upgrade your guns, turret and ship's armour and engine / turning performance.
Good luck and have fun! I tried to provide a balance between relaxed gameplay with action as frenetic as you want to make it.
Hints:
- Your max upgrade level increases as you progress (phoenix-like from the ashes)
- Blind-firing into the distance will cause enemies to return fire! They won't always chase you, but they will fire back with decent accuracy. Balance aiming and gratuitous laser death spraying :)
- Don't forget the afterburner if things get dicey.
- Tank controls take some getting used to, upgrading your ship can help make you more agile. The modern control option is also on hand.
- Keep moving!!
Credits:
Sprites:
- Space Shooter Redux by Kenney
- Vesselforge by Wisedawn (enemy ships)
- 2015 Cruiser Bold font by 2015 Cruiser Bold font by Neale Davidson (rest in peace)
- Tower Defence Basic Towers by Nido (Gun Emplacements):
- Barrier - sprite sheet by gfroad (Barrier):
Fire & Explosion effects:
- https://assetstore.unity.com/packages/essentials/asset-packs/unity-particle-pack...
- https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
Music:
- Space Ambience & Chronos by Alexander Nakarada: https://freepd.com/electronic.php
- Goodnightmare by Kevin MacLeod: https://freepd.com/electronic.php
- Think About it & Go On Without Me by Bryan Teoh: https://freepd.com/epic.php
Backgrounds:
- https://opengameart.org/content/vortex-background by darkrose
- https://opengameart.org/content/weg-art-background-space by vladart
Everything else was made by myself, let me know if I missed anything! And please let me know if there are any bugs or particular performance issues with the WebGL build.
Development log
- Diablo 2 as an Inspiration - Managing Game Data Using CSVJul 10, 2022
- Bugfix: prevent player shooting + movement while dead, add self destruct option...Jun 06, 2022
- Bugfix: checkpoints on level 3, add music volume controlJun 02, 2022
- Bugfix: non-gold (and ethereal ice) asteroids should not drop mineralsJun 02, 2022
- Added modern WSAD controlsJun 01, 2022
Comments
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Fun, and similar concept to ours :D
Thank you, bOBaN aka Planescape TNO :) Will check yours out after a good sleep. Cheers.