Bugfix: prevent player shooting + movement while dead, add self destruct option (F1) to unstick player
Lost in the Stars » Devlog
After a few comments on the silliness of being able to shoot whilst dead, I've decided to fix the issue by whacking the below on the shooting / movement code:
if (gameObject.layer.Equals(Constants.Layers.DeadThings))
{
return;
}
Also added self destruct option (F1) to unstick player - there is no cost to this, you will be returned to the previous check point in the level.
Files
WebGL.zip Play in browser
Jun 06, 2022
Lost in the Stars
A fast-paced, yet relaxing 2D space shooter (GDTV '22 gamejam entry)
Status | Released |
Author | christh |
Genre | Action |
Tags | 2D, Pixel Art, Retro, Sci-fi, Shoot 'Em Up, Singleplayer |
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